October 14, 2009 -- State College, PA
Remcom announces a new version of Wireless InSite®, enhanced to further improve customer productivity and efficiency with faster run times and the ability to handle more intricate wireless EM propagation problems. Wireless InSite is site-specific radio propagation software for the analysis and design of wireless communication systems. It provides efficient and accurate predictions of propagation and communication channel characteristics in complex urban, indoor, rural and mixed path environments, including high-fidelity and real time options. Applications range from military defense to commercial communications, helping RF engineers to design wireless communications links, optimize antenna coverage, and assess the effectiveness of jammers.
“Remcom is known as a leading expert and innovator in high-fidelity propagation,” said Ron Eichenlaub, Senior Engineer and Project Manager for Wireless InSite. “We continue to focus on speed and power with Wireless InSite’s ongoing development. With each new release the product performs faster and handles ever more challenging computations.”
In addition to performance enhancements that directly affect speed, new options increase capability and flexibility. In response to the popularity of the Wireless InSite Real Time API, the new release offers an API to Wireless InSite’s highest-fidelity Full 3D Ray Model as a standard component of the base package. Customers will now be able to develop custom applications that are either geared toward rapid urban propagation with the Real Time API or high-fidelity calculations in urban, rural or mixed-path environments with the Full 3D Ray Model API.
New enhancements in Wireless InSite 2.5 include:
• Optimized ray engine enables run times up to 18x faster for large urban scenes
• 64-bit version supports larger, more complex problems
• New API to Wireless InSite Full 3D Ray Model supports custom solutions with highest-fidelity model
• Nearly instantaneous Real Time Module run times are relatively independent of overall scene size and complexity
• More robust transmitter and receiver sets, material and terrain properties modeling, and graphical setup and displays